Monday, 2 February 2015

ZBrush 4R7 Beta tests

Tests with the early beta version of zbrush for the Keyshot Zbrush Bridge

Monday, 17 November 2014

Thursday, 17 July 2014

Bone Mech

Concept for Brainstorm group ...trying some new workflows with some photobashin and mixing some 3d -

Thursday, 10 July 2014

God Emperor Of Dune

God Emperor of Dune – Leto II Inspired by Devon Cady - Lee's awesome rendition of Leto II
Really like the dune series especially Leto's character development ………….. Also after watching Jodorowsky’s Dune been on a bit of a Dune frenzy lately
Devons Concept –

Tuesday, 20 May 2014

RIP - H.R Giger - Xenomorph

Tribute to Giger ....sad to hear bout his passing ... to the Master of Bio-Mechanics and farther of the Alien - rest in peace

Threat Level 10

Screwin around gif -  the saga continues ......

Sunday, 4 May 2014

late night doodle for Super Speedpainting Funtimes
cg model took 90min +/- using base meshes and comp and paint over 50min

Tuesday, 29 April 2014

Ghost in the Shell project I been working on with some friends
Stay tuned :]

Sunday, 27 April 2014

Max to ZB Tips

Get a few questions on how to managed meshes in ZB with out it getting to heavy and crashing
This can be a useful technique, I use  from time to time for small mesh object that will be repeated though out the mesh...... like clips and stuff or also very useful with blades and sharp objects as well.

Smoothing / dividing using Smoothing Groups as apposed to supporting edges to avoid heavy mesh density on edges. This is to have better poly dispersion across mesh, lower polygon counts for Zbrush.

hope it helps :]

1 - Showing Cylinder001 supporting edges and Cylinder002 with no supporting edges
2 - Adding Smoothing Groups to Cylinder002
3 - Adding TurboSmooth with Smoothing groups checked to Cylinder002
4 - Uncheck Isoline display
5 - Import into Zbrush and reconstruct mesh if needed
6 - Cylinder001 and Cylinder002 divided 6 times - showing differences

Tuesday, 24 December 2013

Recycle Bot Tiny

Keep your neighborhoods clean .... used older recycle mech(orange) to rebuild tiny all edited within keyshot

merry xmas

Saturday, 21 December 2013

Recycle Bot – keep your parks and streets clean :v
wanted to do something a little more real world and avoiding military war genre –
trying some new scrappy methods for getting quick meshes in place – some kitbashing using some recycled and edited parts I created


Monday, 16 December 2013

Marmoset 2 Hires Tests

Marmoset 2 is pretty sick for gpu based real-time rendering.
Used the older version for games work but never tried with hirez mesh - current examples using decimated mesh - no textures just shader tinkerin

RC mesh is a little loose and could use some tlc - currently tryin with some textured game models and lookin sweet really shines with textures - will try get permission for model so I can post - concept by Gerald Parel


Saturday, 30 November 2013

Helpful Bear Productions Creature Contest - still semi wip

Location – Earth circa 3080 AD.
Most of the old world has been destroyed and only a few remnants of life as we know it have managed to survive. Through chemical and biological adaptations these creatures have been able to survive amongst the new life forms that now inhabit the toxic earth and its ruined cities.
One such creature is the Chub-Chup - (Canis lupus familiaris).
Once a house hold pet the Chub-Chup is a mutated descendant of the Chihuahua. Tenacious and relentless it uses a fleshy florescent growth from its head - the esca lictum - to lure its prey in its dim hunting environment. In situations where it is over powered an elongated poison claw on its back foot is used for hunting and defense. The Chub-Chup can expand cheek pouches from its mouth to store food.

Thursday, 21 November 2013

Very stoked to announce that I will be joining the talented character team at Bioware Montreal
well given I get my visa
Exercise for Sixty Minutes Modeling
60 min sculpt.... +/- 30 min tweaks in Pshop and video :]

Saturday, 2 November 2013

Little bit more work on the warlords model ....still needs a little more
just revisiting some old models