Monday, 12 October 2015

Sharing some stuff from the summit as promised
Custom UI IMMBasicTech Brushes and Fuctifino Matcap tweaked by me but original matcap by Monte-Cristo (not sure if they still around ?) screwed up name its Fuctifino
IMM just simple tech parts used for the Mantis in the sculpt-off - hope they useful and they Free :D

and you can here me blabbering -  Here .:. -

Entry for the Sculpt off at the zbrush summit 

 Mantis Sketch

Still first pass Wip model for demo at the ZBsummit  - will keep showing as it progresses

Monday, 7 September 2015

MGS Snake

Playin around with Keyshots cell shading, still experimenting with few ideas and techniques.
Keen to play the new metal gear just do not have the time atm..... so this will have to suffice for now.
‪#‎meatlgear‬ ‪#‎metalgearsolid‬ ‪#‎MGS‬ ‪#‎zbrush‬ ‪#‎keyshot‬ ‪#‎Snake‬


Personal sculpt I have been working on just playing around with toon shader in KeyShot, did a couple of passes then comped the images in Photoshop
Less crunchy -…/zzz-f93b8d07-77c0-4d29-9c8c-33…
 Zbrush View

Monday, 17 August 2015

NItro Mech - Sapphire Tech V1

Nitro Mech for Sapphire Tech R9 Series graphics cards
Was a loose mech I had done few years back and the client just needed some quick images on tight deadline 

Product shots 

Monday, 2 February 2015

ZBrush 4R7 Beta tests

Tests with the early beta version of zbrush for the Keyshot Zbrush Bridge

Monday, 17 November 2014

Thursday, 17 July 2014

Bone Mech

Concept for Brainstorm group ...trying some new workflows with some photobashin and mixing some 3d -

Thursday, 10 July 2014

God Emperor Of Dune

God Emperor of Dune – Leto II Inspired by Devon Cady - Lee's awesome rendition of Leto II
Really like the dune series especially Leto's character development ………….. Also after watching Jodorowsky’s Dune been on a bit of a Dune frenzy lately
Devons Concept –

Tuesday, 20 May 2014

RIP - H.R Giger - Xenomorph

Tribute to Giger ....sad to hear bout his passing ... to the Master of Bio-Mechanics and farther of the Alien - rest in peace

Threat Level 10

Screwin around gif -  the saga continues ......

Sunday, 4 May 2014

late night doodle for Super Speedpainting Funtimes
cg model took 90min +/- using base meshes and comp and paint over 50min

Tuesday, 29 April 2014

Ghost in the Shell project I been working on with some friends
Stay tuned :]

Sunday, 27 April 2014

Max to ZB Tips

Get a few questions on how to managed meshes in ZB with out it getting to heavy and crashing
This can be a useful technique, I use  from time to time for small mesh object that will be repeated though out the mesh...... like clips and stuff or also very useful with blades and sharp objects as well.

Smoothing / dividing using Smoothing Groups as apposed to supporting edges to avoid heavy mesh density on edges. This is to have better poly dispersion across mesh, lower polygon counts for Zbrush.

hope it helps :]

1 - Showing Cylinder001 supporting edges and Cylinder002 with no supporting edges
2 - Adding Smoothing Groups to Cylinder002
3 - Adding TurboSmooth with Smoothing groups checked to Cylinder002
4 - Uncheck Isoline display
5 - Import into Zbrush and reconstruct mesh if needed
6 - Cylinder001 and Cylinder002 divided 6 times - showing differences