Tuesday, 24 December 2013

Recycle Bot Tiny

Keep your neighborhoods clean .... used older recycle mech(orange) to rebuild tiny all edited within keyshot

merry xmas
Later
FoO

Saturday, 21 December 2013

Recycle Bot – keep your parks and streets clean :v
wanted to do something a little more real world and avoiding military war genre –
trying some new scrappy methods for getting quick meshes in place – some kitbashing using some recycled and edited parts I created

Later
FoO

Monday, 16 December 2013

Marmoset 2 Hires Tests

Marmoset 2 is pretty sick for gpu based real-time rendering.
Used the older version for games work but never tried with hirez mesh - current examples using decimated mesh - no textures just shader tinkerin

RC mesh is a little loose and could use some tlc - currently tryin with some textured game models and lookin sweet ...app really shines with textures - will try get permission for model so I can post - concept by Gerald Parel

later

Saturday, 30 November 2013

Helpful Bear Productions Creature Contest - still semi wip

Location – Earth circa 3080 AD.
Most of the old world has been destroyed and only a few remnants of life as we know it have managed to survive. Through chemical and biological adaptations these creatures have been able to survive amongst the new life forms that now inhabit the toxic earth and its ruined cities.
One such creature is the Chub-Chup - (Canis lupus familiaris).
Once a house hold pet the Chub-Chup is a mutated descendant of the Chihuahua. Tenacious and relentless it uses a fleshy florescent growth from its head - the esca lictum - to lure its prey in its dim hunting environment. In situations where it is over powered an elongated poison claw on its back foot is used for hunting and defense. The Chub-Chup can expand cheek pouches from its mouth to store food.

Thursday, 21 November 2013

Very stoked to announce that I will be joining the talented character team at Bioware Montreal
well given I get my visa
Exercise for Sixty Minutes Modeling
60 min sculpt.... +/- 30 min tweaks in Pshop and video :]


Saturday, 2 November 2013

Little bit more work on the warlords model ....still needs a little more
just revisiting some old models

Monday, 28 October 2013

Sapphire Graphics Cards R9 Series Box Art

Saphire Graphics R9 Series Box Art - Saphire wanted to use the OSU design with some elements from the R9 cards added to the mech design - all text and logos done by Saphire Graphics inhouse.









Wednesday, 28 August 2013

Zbrush Workshop mech

ZBWorkshop is finally up -

http://www.zbrushworkshops.com/zbw-masters-detail/?slug=Make-Robots-in-ZBrush-with-Furio-Tedeschi#

Also a sample of the workshop available here -

https://www.facebook.com/ZBrushWorkshops?sk=app_509292759121967&app_data

hope to see you guys there and thx to the guys at ZBWorkshops for the opportunity

Sunday, 2 June 2013

Weekend tests for Zbrush Workshop I will be doing soon - Just trying to refine some techniques and workflows I use to create mech concepts for film, video games and 3D prints. Do not really consider myself a teacher but we will have to see how I go lol - there is quite a few training videos about.... so hopefully you guys can take something helpful away from my workshop - stay tuned for dates and hope to see you guys soon.




Thursday, 23 May 2013

Some Concept work for DarkMatter - check out more on FB page - here -



Tuesday, 2 April 2013

ADG Siraged Systems

Got round to finalizing this dude - mesh is still ruff though as I was more concerned with the concept
Zbrush used for sculpt - using trim brushes and claytubes mostly - the sculpt consists of 20 subtools that are all Dynameshed - keyshot used for raw renders - just very quick way to get good previews and Pshop used for comp .:.




Later
Foo