Tuesday, 2 April 2013

ADG Siraged Systems

Got round to finalizing this dude - mesh is still ruff though as I was more concerned with the concept
Zbrush used for sculpt - using trim brushes and claytubes mostly - the sculpt consists of 20 subtools that are all Dynameshed - keyshot used for raw renders - just very quick way to get good previews and Pshop used for comp .:.




Later
Foo

2 comments:

  1. Looks awesome! Great work! The base mesh was done in ZB too?

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